Key
Points: |
- Course
Introduction
- Introductions
- Outline
- Projects,
grading, class work
- Overview
of the 3d graphics and animation
process - how long does it take?
- Modeling
- Types of software, sources
of data
- Materials
and Textures - Painted, procedural
- Lighting
- Real world vs. digital
world
- Animation
- Key framing, motion capture,
procedural
- Getting
Started
- Accessing
and saving files
- Crash!!!
- Save often, save versions
- When
to start over, When to play
- Use your time wisely!
- 3d
Studio Max - A few points to keep
in mind during the first two weeks
- Complexity
- Take small steps
- Learn
the vocabulary - Its makes
finding things and communicating
MUCH easier
- Help
each other
- Use
www.egge.us
- Play,
play, play
- Modeling
and interface basics
- Menu
bar, user windows, command
panel, viewing options, time
slider and play controls.
Switch to small icons.
- Standard
primitives
- The
active window, note
the cursor type, select
teapot, note cursor
type, click and drag,
right in the active
window to stop creating
otherwise each click
is a new teapot.
- Change
from wire frame to
smooth and highlight.
Right click ON the
view name.
- Viewing
options - note the change
in options when switching
between T, L, F and P
- Pan
- nothing is moving
- Magnify
- move the mouse up
and down
- Region
zoom - click and drag
a box
- Min/Max
toggle - use perspective
view
- Arc
rotate - only in P
view, if accidentally
done in T, F or L view
they change to a perspective
window. To change back,
highlight the window
and type "T",
"L", or "F".
- Use
the whole screen!!
- Selecting
and moving and object
- Is
the object select?
Look for the bounding
box. Deselect by right
clinking in the active
window but not on the
object
- Select
by name icon
- Zoom
extents all - for a
selected object
- Zoom
all
- Use
the whole screen!!!
- The
Modify tab
- Switch
between Primitives
and Modify tab
- Object
must be selected
to modify, change
its parameters
- A
few words on
segments and
polygon count
- The
move icon
- X,
Y, Z or in a
plane
- The
cursor must be on the
axis
- Rotate
- Change
to Legacy R4
type
- By
X, Y, or Z
- Right
click on spinners
to return to
home position
- Materials
- The
material editor
- Diffuse
color, Specularity
and glossiness
- Apply
to selected
- Hot
and cold materials
- to
be continued .....
- Animating
- The
story of key frame animation
- The
time slider and time
- Using
Auto Key to set keys
- Moving
and rotate
- Moving
and deleting keys, speeding
up and slowing down
- Rendering
- The
render scene dialog box
- Time
output, output size
- SAving
as AVI file, select default
CoDec
- The
active window will be rendered!!
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