Key
Points: |
- Blowing
up stuff using PArray
- Creating
the chunks
- Exploding_asteroid1.max
- Create
the PArray in the top view
- Emitter:
sphere, View port display-mesh,
Part. type: object fragments
- Object
fragment controls: Thickness-5,
Chucks-150
- Timing:
Start-10, Life-90
- Materials
- Get from emitter
- Rotation
and Collision:10
- Visibility
- Visibility
track
- Key
0, Vis 1, step out - Key
10, Vis O, step in
- Explosion
Material
- Plane
in to top view and align
to camera
- Hercules
map to diffuse channel, HerculesM
to Opacity
- Time:10,
End: hold
- Make
copy of plane and place behind
- turn
off cast and receive shadows,
no gloss, no shine
- Omni
light, mult: 4, R: 255, G: 111,
B:56
- Glow
- Render/Effects/Lens
Effects/Glow, pick the omni
light as source
- Highlight
Glow, Occlusion 0, Glow behind
off, Glow size: 300
- Options
Tab: Apply to light only
- Right
radial color to: R:242, G:150,
B:0. Render frame 50
- Animate
the glow intensity
- Frame
0, 0, step out
- Frame
11, 0, step in, linear
out
- Frame
12, 50, linear in and
out
- Frame
30, 0, linear in
- Blur
- PArray
properties -blur object,
render window to 2 frames
- Render/Effects/Blur,
Radial, Pixel radius 10
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