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Introduction
to 3d Computer Graphics and Animation |
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Goals: |
- Build
and edit lathed, beveled and lofted
objects
- Use
primitives objects and shapes as
well as extruded, lathed and lofted
splines to model the TAS school
mascot or logo
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Key
Points: |
- The
coordinate system, local and world
- Lathing
- Drawing
and editing the profile
- Lathe
modifier
- Adjusting
the axis
- Adjusting
the number of segments
- Additional
editing
- Lofting
- The
Shape to be extruded
- Closed
line
- Editable
spline
- Creating
the path
- Select
the shape, then compound
objects, then get path
- Parameters
- Surface
- Skin
- Deformation
- Bevel
Profile
- Create
the shape and profile
- Bevel
modifier, picking the profile
- Parameters
- Cloning
objects
- Copy
- Reference
- Instance
- Grouping
and ungrouping objects
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Resources: |
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