Key
Points: |
- CG
lighting and Materials - Can't
talk about one without the other
- How
light works in the real world
vs CG world
- Light
affects the way materials
look
- Lighting
needs for our project - Omni and
Spot
- Intensity,
color, attenuation
- Shadow
parameters
- Number
and placement of lights
- Material
needs for our project
- Procedural
vs. Bitmap
- The
material Editor from top
to bottom
- Shader
Basic parameters
- Hot
and cold materials
- assigning
a material
- 2-sided
materials
- Types
of shaders
- Shader
specific basic parameters
- Ambient,
diffuse, specular
color
- Specular
highlights
- The
3ds max material library
- Some suitable beginnings,Metal
Dark Gold
- Modifying
- Navigating
the between the
parent and child
- Copying
and renaming
materials
- Changing
color
- Reflection
maps - lakerem.jpg
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