Introduction to 3d Computer Graphics and Animation
Week 6
:
Goals:
Understanding different types of Shaders
Apply UVW mapping coordinates to an object
Working with raytrace materials
Key Points:
Accessing and saving files
Accessing, assigning materials and creating basic materials
Transparency
Shader types
Mapping, mapping coordinates and multi/sub-object materials
Raytrace materials
Resources:
3d Lighting Setups: 3 Point Lighting by Jenn Downs
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Use the 3 point lighting system for still shots. A very good tutoral.
Lighting Techniques by Amaan Akram
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Setting up CG lighting
A Study In Greens, Variety in Your Colors by Neil Blevins
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All about green
Download:
Video Post Setup
I
ntroduction to Procedural Materials
Assigning Material Channels
Creating Cool Text Materials
Creating Multi Sub-Object Materials
Adobe Premiere Tutorial
Making Decals