Key
Points: |
- Raytraced
materials
- Lights
and lighting
- Basic
lighting parameters - teapot
and a plane
- Shadows
- Multiplier
- Hotspot/Falloff
- Attenuation
- Tutorials
- Using
Lighting
- Lighting
Effects with Chrome
and Glass
- Brazil
rendering System - Plane, teapot
and a camera
- Parameters
- Installing
Brazil and the Brazil
material library
- Changing
the current renderer
- The
Luma Server -
- Direct
and Indirect
Illumination
- Skylight
- UnderSampling
(Min: -3, max:
-2)
- Image
Sampling - Anti-aliasing
( Min: 0, Max: 0)
- Compose
the scene
- Materials
- Paint
- Backdrop
- Creating
- Materials
- White
- Creating
- Materials
- Final
Render
- Image
Sampling (Min: 0, Max:
2)
- View
Rate (15, 5)
- Chrome
materials
- View
rate (15, 15)
- Introduction
to Polygon Modeling
- The
box
- Set
the number of segments
- Change
view to edged faces
- Convert
to an editable polygon
- Editing
– Selection (ignore backfacing)
- Polygon
Level - extrude, bevel,
outline, inset
- Edge
level - extrude and
chamfer
- Vertex
level - extrude, chamfer,
weld (use vertex snap)
- Editing
geometry - cutting
- Use
move, rotate and scale
- Subdivision
Surface - right click to
find faster
- Display
and render iterations
- Edit
at sub-levels - vertex
level
- Turn
on and off as needed
- Use
your right mouse button
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